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Yes, thanks for the code. Worked perfectly for me as well. Anyone know of a solution for the Mac?
Problem solved, thanks a bunch. To test I changed the remote load path in the profile to be invalid, rebuilt and it didn't load any more (what...
I am new to addressables and had a question about the RemoteLoadPath. I created a new group placed all my assets and there and successfully...
I have been plagued with this problem and I accidentally just got a clue why this was happening in my application. Try going to the character...
I am developing a web app that is targeting a fixed resolution of 1024x768. I can view a web build fine in every browser (IE, Safari, Firefox),...
Ok, finally figured it out. I had been setting one of the main GameObjects to InActive on startup. My bad, but problem solved!
Now playing with the scene that I am loading to try to figure out why my prefab won't Activate. I added a "SceneRoot" GameObject to the hierarchy...
Last night I wrote some code to "Find" the disabled GameObject which gave me a reference. But when I did go.SetActive(true) my object didn't...
Same thing. I have tried probably every combination of flag setting, waiting etc, except of course the one which will make this load work and be...
I would like to use Application.LoadLevelAdditiveAsync to load more data into my levels via a scene. My scene consists of simply a GameObject...
That worked, thanks. For now this seems to be good solution. I am not sure how to send a bug report...
I have have an app in which I previously used 768 mode for rendering on an iPad2 or Retina iPad. Everything was working fine. Recently I...