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I was having the same issue with textmeshpro v2.1.4, running on Unity 2019.4. Was only happening in certain levels and I only ever reproduced it...
Sure thing Lee! Here's the player log with the crash you can find at the bottom. I've got the crash.dmp file as well but can't seem to upload it...
Sorry, I think I found my solution. I was able to comment out the [Unity.Burst.BurstCompile] from the MultiAimConstraintJob and I see it's greyed...
Hi everyone! I've received two different reports from some testers of mine about the game crashing when they load into a level and both have the...
Thanks so much for the suggestion! I tried this out and it works properly when colliding with other Rigidbodies now which is perfect. I...
Hello forum! I have a question for attaching colliders to my 3D rigidbody. I'm working on a very large creature in my game that the player can...
hey there @guavaman ! I have a question about the Control Mapper Is there a way to disable the 'Remove' button for assigning actions to...
Ahhh my apologies. I see the Optimize button will get rid of un-used references. That's basically what I was looking for!
Thanks for the reply! I mainly wanted to get rid of the references since I don't need to save some of those objects anymore. I wasn't sure how...
Hello! I'm loving the ES3 system so far but I'm having trouble deleting references from my ES3 Reference Mgr. I've added these references by...
Not really, this is mostly a prototype script right now.
UPDATE: I've added a new method that will take the agent's destination vector and create a new destination vector based on a rotation value by...
Hello forum! I'm working on a navmesh agent that flees from the player. I have this implemented using the code snippet below, but the problem is...
Perfect! Thanks so much friend this is exactly what I was looking for! :)
Hi everyone! I'm working on a toon lit shader that you can apply a second texture to (such as moss or snow). I'm going with the typical approach...
Thanks so much for the reply bgolus! That makes total sense, can't believe I didn't try that before. I made a small tweak to your code block which...
Hello forum. I've been experimenting with the terrain triplanar shaders online lately and I've been able to implement it into my custom terrain...
For reference, I took a screenshot of an area in my game with a heavy amount of my low poly foliage. On the left I have GPU instancing enable for...
Thanks for the reply! That makes sense then. I was also recently told about this method of baking the position into the vertices, but yeah that...
Hello friend! I've been trying out different optimization techniques for my game lately and static batching has been the absolute best when it...