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Thank you for these suggestions. It set me on right track. What I did is that I added PolygonCollider2D to the smoke. I have it updating its...
Hello, I would someone have a suggestion how to check if a point in world coordinates is inside particle system? F.e. if I have particle system...
Hello, first thank you for this excellent package. Is it possible to use imported svg as sprite with Sprite Shape Profile? When I tried, I got...
It seems to me that collider stops to be recalculated whenever I set one of points to be exactly 0. Im not sure thought... Can someone else...
Yes, this is what I ment indeed. Thank you for correcting me before answering. from API makes more sense now. So with MyComponent prefab;...
This is reason why I asked this question. Because it doesnt seem right but it should work. This is what they do in this tutorial...or is it? I...
Hello, this is beginers question but I would like to understand what is going on. Is there difference between: GameObject prefab; MyComponent...
Thank you for suggestion. I know about casting. Problem is that there are both HingeJoint2D and WheelJoint2D in the list of Joint2D thanks to...
Hello, I have this code that loads all joints that represent wheels and spins their motors to make the "vehicle" moving. List<Joint2D>...