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ain't no F***ing way. I never thought of testing that out. I've made a script manually doing it on edit before but never thought of just assigning...
After much research I have found that WebGL builds use a HTML component to play the audio. This is not a problem at all, but I have no idea how to...
Damn that sucks.. Did they at least help you when they finally answered?
Thank you for replying, at least now I know sort of how long I can expect to wait It's Relay in Unity Services. This is my post:...
I made a support request on february 23rd and it has not received even a "sorry for the waiting time" notice since. Is this normal? I usually get...
Setting up the joinData makes no difference as you can pass the allocation instead, I'm pretty sure. It's just the old or new version. I don't...
As you can see in the code snippet, the RelayServerData is set before calling StartClient(), so it should never be null and it should give an...
Hey, thanks for the tip. Is it faster in runtime or the same? I prefer speed over coding convention :)
I have a lobby that connects you through Relay automatically when you join. I have logs with success messages and they always work. Somehow,...
Solved it but I will leave this up in case someone has the same issue. The root of the NetworkBehaviour needs a NetworkObject, not the NB itself....
I am writing a little chatsystem for my game, and it has worked before with this exact code. My issue started once I connected using relay instead...
I found this out a few hours after posting and forgot to remove it. It was a simple mistake caused by staring at the script so long I forgot what...
I'm currently trying to set up Relay for my project using lobby and netcode for gameobjects. Everything works as expected, but once I create the...
I fixed it. Not to worry for anyone else; it was completely my fault. Unity didn't help debug it but still, my fault. I had created a function...
Thank you for replying. I hadn't thought of this, and just did. As I feared, this is what it says:...
Okay. The project is indeed still linked and I do sign in. Catching a generic error did not help either. I get no information about the crash, as...
Thanks for replying so quickly. I will check if I unlinked it by accident and try with a more general exception. Thank you!
*By SteamTools i meant SteamLobbyTools it's just a static class i created for creating new lobbydataobjects
I am currently writing a lobby for my upcoming game and everything was working fine, all errors were caught in my try/catch'es and lobby worked....
EditorGUI.indentLevel = 0; script.resX = EditorGUILayout.IntField("Width:", script.resX, GUILayout.ExpandWidth(false));...