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Just tried building a Unity 4.1.5f with the today's Xcode 5 Developer Preview 3 and it now compiles projects as fast as Xcode 4 did -- it can now...
On a somewhat-related note, it looks like iOS 7 will support external game controllers now. Hopefully the Unity guys can tie it into the Input...
I just tried to compile again and evidently I didn't wait long enough -- it took about 6 minutes for the compiler to compile mscorlib.dll.s but it...
Unity 4.1.5f1 (latest version) projects do not compile with XCode 5 -- I tested with a near-empty project as well as complex projects with...
The GetSpectrumData() method for AudioListener and AudioSource work great for easy real-time FFTs inside Unity. If you want to preprocess your...
You only need the [DllImport] stuff if you are calling functions from Unity to Objective-C -- for your application you do not need that....
You'd only need the "MemoryLow" parameter if your custom function needs it. UnitySendMessage needs a third parameter to send to your C#/JS script,...
You can add a Unity callback via the UnitySendMessage function -- below is an example of its use. In AppController.mm: - (void)...
The Network class' player struct has the local IP for your device. You can grab the string for it via this: ipNumber =...
Open up the file that's throwing the warnings from iTween (should be iTweenEventDataEditor.cs) and add false as an additional parameter for each...
Looks like we may be getting some additional texture pipeline options in a couple months. :D I don't see anything in the Substance engine about...
Looks like iOS4 will be available June 21st, so it shouldn't be too long before we know Unity iPhone's fate. I do like that they are making the...
I'm doing some tests for an upcoming project right now, and from what I've observed the iPad is about 10% to 20% faster than a 3GS in most...
That's the keyboard autorotating whenever it detects an orientation change. You can get rid of the black rotating outline if you put in some code...
The issue may be with your tree billboards. The iPad has trouble with multiple alpha effects that take up a large portion of the screen, like lots...
Yes, AdMob ads work with Unity Basic -- I just released a lite version of my first game with them a few days ago :). They work fine if you use...
Yes, SDK 3.2 is the minimum required to compile iPad apps. You can just install it normally without messing with your current install -- it'll...
No -- if your game only supports Horizontal orientation then it must support Horizontal Left and Horizontal Right. You do not have to support all...
I think they meant "Update When Offscreen" -- the official documentation has a good explanation of what the setting does:
You need to add a new array key in your Info.plist file -- it should look like this: [img] Then you need to add two Strings to that array...