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I did some more experimentation with both the mask/stencil buffer approach, and the custom outlines approach. I still think that neither is ideal...
*Although*... it does mean that the crops have to be rectangular and axis-aligned. It's also a bit of a pain to set up - you have to manage it...
Ah, that's interesting - I don't think I had quite realised that you could have overlapping rectangles... This might actually turn out to be the...
All I'm proposing is that instead of rendering the grey quad, it renders the red quad - surely for Unity to simply literally draw a smaller quad...
Are there not performance overheads associated with using the stencil buffer, e.g. on older Android mobile devices? It just feels to me like using...
I have a sprite, and in different scenes I want to be able to render just partial segments of it (essentially to crop it). The cropping could be...
I have a 2D scene which potentially involves some large textures. We're trying to investigate the best way to construct the scene, to balance file...
Hi there, when doing 2D animations, I find that a relatively common situation I come up against is that animation A wants to have one particular...
I have an animator with two states: 1) A "climb" animation, where the character's arms and legs move and the character moves up a tree 2) A...
I am really enjoying using Cinemachine for my orthographic camera, and for the most part it works really well with a Confiner 2D to constrain the...
I've been trying to get Localization working, and it works fine in the Unity editor itself, but when I do an iOS build no text appears, with the...
I have the same problem that a few others have mentioned, that I am attempting to import a PSB file with different layers as an animated sprite,...
This is also a problem I am experiencing - has anybody found a solution yet? This feels like it needs to be a feature of the PSD importer itself...