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Interesting asset I certainly find it very cool, and I see you considered supporting prefabs, off the top of my head im thinking that would be...
I think this is a bug, or possibly but im not sure why by design? I don't remember if it acted like this before [ATTACH] This is a SpriteRenderer...
Bug report: 1108370 oh.. oops also copypasted the forum part :p This bug is annoying when you want to quickly pick things next to eachother by...
1. Open any Object Picker window from any inspector (material field, gameobject field..) 2. Immediately after opening it you can move up and down...
They're great and work well for a lot of things but why aren't ParticleSystems renderer components supported? It is pretty annoying since there...
hmm to be honest this method isn't that bad I realized you could just open the prefab with double click from the project view and it puts you...
Can we get back the ability to edit Prefabs directly in the Project Browser? No, this is not viable. Some technical changes were needed in the...
quick version 2 LAST ONE :p of course you can look at the code to see how I did it and to tweak it how you want. FLOAT -You can do it with 2...
Hello here's what I got just wanna share [IMG] It works only with Vector2/Vector2Int! So the X component represents the from/min and the Y...
Bugs and Features feedback: Multi object edit: 1. if you select multiple objects with SpriteShapeController and click Edit Spline it does.. uh.....
Hello, so I have a function like this for debugging: private void MyLog(object o) { Debug.Log(o);// inside MyLog...
Is there a hotkey for this little very important button? [IMG] THIS ONE [IMG] Before (well, a while ago now but still) it would be enabled...
He uses a handmade custom script for this UI yes. Looking at his effects he uses Glow and Dissolve shaders a lot, so his script simply updates...
this should be in default Unity
I didn't know about AssetPostProcessor it is great I was actually looking for something like this for some other automatic spritesheet processing...
Can confirm the extension works perfectly with VS 2017.. let me hug you
I tried it but it does the same thing, a "Select Particle" window with 0 result. I mean it makes sense since a GameObject with a Particle...
Hello, Unity has this very useful "Select GameObject" window popping up when you want to assign prefab fields which lists all your prefabs and...
This is great but it shows the entire spritesheet when it contains multiple sprites instead of showing only the selected one. I fixed it by using...
Yea if you want to use sprites-default for your particles you have to switch to another shader each time you want to change the texture because it...