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Don't know if you solved this, but a solution that worked perfect for me was going into my imported mesh's "Skinned Mesh Renderer" component and...
What I ended up doing instead was putting all of the JumpTimeCounter stuff in with the GetInput Function and it works perfectly. As you hold...
Alright I'll figure out how to apply this. Thanks :)
Hey guys, I'm working on my jump physics for my 3rd Person Adventure game and so far the jumping works fine. I hit space the player jumps, but...
Ah thank you for your solutions. Yes I've been considering changing it to moveForce. Thanks!
I'm running into that typical beginner issue of my player "Sliding on Ice" when I move. It feels like he's moving on a really slippery surface and...