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yeah but I have turned off the vsync in the quality settings with “QualitySettings.vSyncCount = 0;” and it still acts as if it is on. i also have...
Hello! I am developing a game with HDRP and the release date is right around the corner. There is a problem with the performance. It appears when...
anyone?
Hello! I am very far into developing my game and I realised that the character controller based controller was not working the way I would have...
Ok so thank everyone for your response! I have reconsidered and turned on shadows with the following setting for each and every light (see pic...
anyone? please help. at least refer me to some material or anything please:((
Hello! I have encountered this problem where the light leaks through the wall and it completely breaks the immersion of the game. I've seen fixes...
Hello! I am trying to obtain silky movement on the players hand. The hand is a child of the main camera. I want the hand to have a "drag" effect...
Hello! I am working on a game and I have added some new rooms and when I tried to bake the occlusion culling, the bake size decreased...
Hello! I am developing a very complex game with a lot of game objects and a lot of materials. My batch count is extremely high (around 9000) with...
Hello! I am working on a game and I have noticed a shadowing/ lighting problem. In the picture attached you can see marked with red the wall that...
Hi! I fixed It! Thank you!
Hello! I am working on a adventure-horror game and I am working on a fire effect but it looks different depending on the side the camera is...
Hello! I am developing a game and I have encountered a problem while making the lights. I am using realtime lighting and I am trying to light up...
This fixed it! thank you!
Okay so update. I managed to fix it by using vector3.smoothdamp but the function seems to not finish (stuck at 0.99999 and around there) and is...
it's like the movement is only one way because only when he stands up it is stuttery.
nope, it's not that
Hi, I tried this, the problem remains. When the player crouches it's smooth and nice, only when he gets up the movement is stuttery. Also this...
okay i'll reread and modify the code. i'll reply soon. thanks