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I didn't know such a time ever existed, but you can still do it inline with the right extension method: transform.position =...
I need to do exactly this. I'm trying to get projectile path prediction. I can fake it with Physics2D.CircleCast and some trickery in a loop, but...
I would strongly suggest finding the core of the issue and fixing it, instead of just going with the error. Did you modify other physics...
Sorry it took a while. I am not very active in the unity forums. I tend to stay in StackOverflow. It's not that you absolutelly can't use the tag...
Don't modify Time.fixedDeltaTime (unless you understand what you're doing, and have a specific reason to do it). Also, don't use it in scripts in...
Oh, I thought you meant polygon collisions as in collisions with a polygon collider, in contrast to other (primitive shape) colliders like circle,...
That is c# generics. Your enemies probably have a specific script that only enemies have. You can use that to find all enemies without using tags...
Hi all. I'm working on my first game (mobile), which is a brick-breaker of the kind where you choose what angle to shoot a series of balls at....
@MelvMay Are you absolutelly sure circle colliders are not affected? I'm currently working on my first game, which is a brick-breaker of the...
Technically speaking, no. The object will still be affected by gravity. Gravity is not a velocity, it's an acceleration. Under the hood, gravity...
Depending on the number of rockets and/or enemies that can be present at any one time, it might be a good idea to create a centralized list of...
Trying to create unit tests for a collection of extension methods I'm making, but I get [class] does not contain definition for ... errors in VS...
sacunha kinda asked for one thing when he needed something quite different, but for anyone having the issue of rotating a point instead of an...
That much code doesn't appear to be needed. I'm having success with an implementation closer to the "normal (generic) singleton" (MonoBehaviour...
Ok... A few steps in the right direction, and a "workaround" of sorts: 1) I could confirm that the problem is caused by Unity's own custom-built...
I have the exact same problem
Not wanting to necrobump either, but... There might be a saner way to do this: Reflection. I haven't tested it out yet, but I'm in the process...
Will you fix this already?!?o_O
Maybe I'm just confused, but the Time->Wait node doesn't appear to work as intended. The documentation talks about child node, more specifically,...
Thanks for the reply dentedpixel! A counter was actually the way I was doing it first, but since I have multiple situations (in multiple...