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Update: Our particular issue (multiple copies of assets in AssetBundles) seems to have been due to an incorrect interpretation of the behaviour...
It real! Thanks for moving it along Stephan_B!...
Just two copies? Consider yourself lucky! :) We have a similar issue, in that we include the font asset (.otf, for a dynamic font) in an...
Paths are visible in 2.0.1 now! :)
2.0.1 has the path; thank you :)
Same with us, though our projects use "<repo>/Unity", so our list is just "Unity" over and over again.
We have 30+ apps and use the same folder structure mentioned above (i.e. <repo>/Unity/). The old Unity Hub was bad for this; the new one worse.
Are there any suggested strategies to handle releasing AssetReferences that are loaded via ScriptableObjects? If you have a MonoBehaviour that...
I have encountered this too, with 2018.3.0b5.
For future reference (since this has happened to us a few times and we always seem to forget), if something else during your post process throws...
Old thread, same problem. I can build locally for iOS, but CloudBuild has failed twice in a row on this (I was hoping it was an intermittent...
That "Add Component, click/escape" is what I discovered too, but the automation is nice; thanks.
Unity 5.4.3, Mac OS X 10.11.6 Often after playing in the editor, then stopping, many (seemingly random) menus items are disabled, e.g.: [ATTACH]...
Thanks for the reply. I'm fairly sure the intent is that you can set the sort order and save it (preparation for GUI changes in 4.6), and it...
I just encountered this, and since the indexing is relatively new, I'm not sure if I am using it wrong or what, but I thought I'd ask. GameObject...