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Greate job. Works solid and stable now. I looked at your native C++ plugin source code and have a question. Can be same behavior reproduced for...
I realy don't know how to correctly name this problem. Suppose i have a large 2d data stored in ComputeBuffer (1024 * 1024*40float), and a...
There was one crash of Unity Editor, when i gave AsyncTextureReader.RetrieveBufferData a smaller array than was original buffer. My mistake. After...
Yes, 60 ms from AsyncTextureReader.RequestBufferData till successfull AsyncTextureReader.RetrieveBufferData. I performed small compression test...
Ok. I successfully copied buffer of 1024*1024*20 floats in async mode with you lib in 60-70ms. Looks vary promising. As next step will try to...
Thanks man. Will test it tomorrow. If it is working at least in some cases, it will be a huge help!