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I found a fairly horrible workaround for this. In my case, I wanted the field to be cleared each time the submit button was pressed, and then...
Also worth noting that multidexing is (possibly) enabled by default for build targets >21 https://developer.android.com/studio/build/multidex
The (start of the) launchTemplate looks like this (you might need to update the JavaVersion, depending on which JDK you're using): dependencies {...
Here are screenshots of the two apps:
I have a game which I'm building via gitlab CI. When I do so, all of the URP textured objects are completely white (the skybox is fine). This...
Old question, but the top result when searching for this question, and I couldn't find an actual answer, so posting my solution. This will get you...
@Brandstifter did you ever get this to work?
I am also getting error. Builds fine through Unity, and also when run directly from the command line, but not when run with gitlab runner.
success! git config --global credential.helper store worked
Some slight progress - I was able to replace GITCREDENTIALSUSERNAME and GITCREDENTIALSPASSWORD with just a call to git config credential.helper...
Thanks for your reply, finally got a chance to try it out. When I try to access git directly, using git ls-remote, it gave me an error: could not...
Additional info: Thread about upmconfig is this one: https://forum.unity.com/threads/npm-registry-authentication.836308/page-2#post-7045042 If I...
Hi, I have a gitlab CI setup that is building a Unity project using the command line API, on my own Windows machine. When I run the build...
As of 2022/01/20, Unity 2020.3.26f1 this is what worked for me: Go into Menu -> Assets/Play Services Resolver/Android Resolver/Settings and check...
I've now eliminated the CI as the cause of the problem, as a clean checkout of the project also gives the same problems, and removing the...
If you have lighting in your AR scene, the video plane will also be affected by it. There are several ways to fix this, the simplest being to use...
Hi, I'm having trouble getting an ARKit project to build through CI. After working around several problems to do with ARKitBackground, I now have...
So it seems like my project builds for XCode even with this error in the logs. I had to fix another error however, which was: Shader 'Universal...
I'm still experiencing this issue, with all of the latest versions of ARKit, ARFoundation, XRPluginManagement etc. I've tried the "verified"...
Thanks, I managed to get this working!