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Hi Yoraiz0r, the fix is unfortunately still in the release pipeline and it will arrive in 2023.3.0b4. You can see the fix mirrored to our public...
@Kaymax just to double-check, did you try deleting the Library/PackageCache directory from your project directory?
Yeah, I agree. The current pattern of the AdditionalCameraData component owning the data but it actually being displayed in Camera component...
That's awesome. Thanks for the numbers, I will keep in mind when profiling that we need to expect potentially a lot more components & parameters...
Thanks for letting me know, this feedback helps prioritize adding support for texture interpolation in some fashion.
Hi, thanks for the question. I understand the frustration. For us, as much as we'd like to expose public APIs to users, there are unfortunately...
I think it is, I've had the same thought. It would just need to be designed carefully so that adding new overrides is still easy in terms of UX....
That's solid feedback, thank you!
Yes should be in 2021.3.11. I think the original fix went in already in 2022.1 but that wasn't backported.
I think this error was fixed a while back but sadly we failed to backport the fix to 2021. I made the backport a few weeks back after getting a...
For awareness, DebugManager and DebugUpdater are related to Rendering Debugger - documentation explains how to open/close it:...
Hi sabojako and thanks for the great question! As it happens, this is exactly what I've been looking at improving this week :) We are aware that...
Hi! Let me start with at least a partial answer :) SRP Coexistence is indeed part of our roadmap, and a big focus for our team right now....
For parts where this makes sense and URP and HDRP work in the same way, yes. But of course this won't be possible in all cases, if the data...
Hi, thanks for the question! I certainly feel your pain on this one. On a general level, there is an ongoing effort to improve and unify the...
Hi and thanks for the question! As far as I know, there are currently no plans to add support for TextureParameter interpolation. I think that...
H @fleity, thanks for the feedback! Glad to hear the widget part is at least working well :D as for the other stuff, I should clarify a bit what...
It's possible to opt out of this behavior by disabling the runtime debug UI: DebugManager.instance.enableRuntimeUI = false; (see...
Happy to hear it was useful. I 100% agree with you, customizing debug modes is definitely something that we want to support (hence the public...
Hi! Embedding custom debug options into Rendering Debugger is not a officially supported use case right now. However the APIs to do this should be...