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someone help me?
while i use SetTarget(tmpLb), the result is still not right... can someone help me ??
when i use with ngui , i meet a bug. private IEnumerator DoShow(List<string> contents) { for(int i=0 ;i < contents.Count; ++i} {...
Is there a EaseType graph?
@woshihuo12 What happens? Can you tell me more? not orients to the path, while orients to else..
transform.DOPath(waypoints, totalTravelTime) .SetLookAt(0.01f) // Orients to the path i want use local move .so i use :...
why this api : delayedCall not in document. http://dentedpixel.com/LeanTweenDocumentation/classes/LeanTween.html
i notice the example use setRepeat while not setLoopClamp.... So what's the diff between setRepeat and setLoopClamp??
hello dentedpixel, how can i rotate a RectTransform like a Image, rotate loop .........
i notice the dotween has "DOVirtual.DelayedCall(float delay, TweenCallback callback, bool ignoreTimeScale = true)" this is a very useful...
very thanks for reply...
in DoTween, i found "DoLocalPath" can let my NGUI's gameObject move in "localPosition".. can i use HoTween do the same thing ?? i only found...
oh ,sorry..this not a bug.. my code have some problems...
public class MM: MonoBehaviour { int old = 0; int new = 100000; ... Sequence seqForTxt = new Sequence(new...
can hotween has the safe mode like dotween..so: private void DoReward() { seqForAnim = new Sequence(new...
i create a localRotation tween like this: mEnergyBgTweener = HOTween.To(mEnergyBg.transform, 3f, new TweenParms().Prop("localRotation",...
@woshihuo12 Can you see if maybe you encountered a bug with the Clear method? Does something change if you simply create a new Sequence instead...
For example: i have a "level experience bar"(is a UISlider), when i drink a "Mana Potion", i can "level up with exp bar grow to the endValue",...
static private Sequence seq = new Sequence(new SequenceParams().AutoKill(false)); static public void PlayUISlilderEffect(UISlider slider,...
//seq.Append(HOTween.To(slider, 0.5f, new TweenParms().Prop("value", 1.0f).SpeedBased(false).OnUpdate(OnSliderUpdate, slider, label)));...