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Thanks so much for posting this solution, worked perfectly after simply changing Material > Location --> Use External Materials (Legacy)
Thanks so much for this!!!
Superb explanation with sample code - great job!
Im making a golf game -- If I purchase this asset, can I blend golf holes into the terrain using something like this model...
Great work, I'm trying to figure out how to blend my golf hole similar to your model to my terrain? Any guidance would be appreciated. Thanks
This C# code snippet with some additional terrain variable setup should be enough for anyone to understand how they could use this. <quote>...
Thanks for the terrain lookup tip, its working great for me in my VR app.
Thanks so much for posting this solution - mesh colliders just arent respecting the physics properly until i add this line of code....in c#...
THANKS SO MUCH FOR THIS!!!!
THANK GOD FOR YOUR COMMENT - Build my project into a new build project - Boom - it now compiles - Thanks
Thanks thats a great solution, I added a small box collider to base of object - it now stands up correctly and uses gravity/physics properly.