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So I want to be able to type in either Yes/yes or No/no but it only detects the Yes/yes first so i have to say yes and i can't say No/no
using System; namespace HelloWorld { class MainClass { // Entry Point For Program public static void Main(string[] args)...
like when player 1 falls it add 1 to player 2's score and vice versa?
and how would I make this support 2 ints?
in the game controller in the add points section would I make it detect the collision of the ground then add the points?
Oh, Sorry I didn't see that, thx!
How do I put GMShowScore? Do I name the object that or do I add a GMShowScore script?
So it's there in my scripts folder but not on any object in my scene
So do I make the script but not add it to any object?
the only thing that doesn't make sense to me is how I can't put it in the scene
so do I make a GameManager in my scene and attach this code to it?
Okay thx, I will look it up!
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Score : MonoBehaviour {...
I made a score system for when a character falls off and hits the ground it resets the scene and gives +1 to the other characters score but since...
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Is there a better way to upload a picture?
This is the proof that the animator has the parameter "IsTalking"
Sorry, so if you look at the code I put what you told me and it didn't work, and the reason I made a bunch of posts was because it wouldn't work...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimationState : MonoBehaviour { Animator...
I messed around with the code to see if some things work and it still says it doesn't exist