A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey everyone, I've been trying to figure out a way to be able to make new web builds in Unity, host it up on a server, and not have to change...
Thank you for your response! I knew I just needed someone to nudge me in the right direction. I removed the socket.io module, and implemented the...
Hello BestHTTP. Firstly, thank you for this package! It's been very helpful. I'm having problem with the WebSocket class. Here is my...
Hey everybody, just in case someone runs into this the future, I found the solution to this problem here:...
Any updates on this problem? Using Unity 4.3.1f1 is still prompting for the Android SDK every time it's run from command line.
Hello everybody, got a bit of a problem here. I just updated to Unity 4.3.1f1, I was previously using Unity 4.2.1f4. I'm using XCode 4.6.2 as...
I just ran into this problem today with XCode 4.5.2 and Unity 3.5.6f4. I haven't been able to find anything having Unity claim this is an issue...
Hey Prime, Figured out what the problem was. We are using your Etcetera Plugin as well, and I was displaying the Loading Progress from Etcetera...
Hey Prime, I've got a weird issue with the IAB plugin. Seems that on tablets, at least the Transformer and the Nexus 7, whenever I make the...
Hey everybody, Seems I've come across a problem I can't solve without some help. Currently I have a game built in Unity with package name...
Yup, it's what I figured. I'm glad that there is some documentation and that Unity is aware of the issue. I totally agree with your thoughts on...
Ive come across that issue as well. You need to change the target resolution from standard to high def. It should be under the player settings...
The Android project that Unity creates is basically the core logic and framework for our projects. We use that Unity project as a library to a...
Thanks for all the help lockbox. This seems to be a problem with Unity 3.5 and building to Eclipse. Ive contacted Unity support regarding this...
Thank you for the feedback spinaljack, I'll submit a bug report regarding this. I've been trying to figure out what the problem could be and I...
I moved our manifest over the the directory as stated, and that didn't seem to help. Is there something else that I am missing? I read through...
Yeah, that's what I was assuming. I guess in response to OmniverseProductions original question, the Kindle Fire works fine with 3.5 and it's a...
Gahh! This is mind boggling! We're getting instant crashes after the splash screen shows up for a fraction of a second. Nothing in logcat to...
Thank you for the response lockbox. I've tried building with a completely empty scene with only a camera in it. We use the built Unity project...
We've been using the Kindle Fire for testing for a while now. The previous versions of Unity worked without any problems, but we're having issues...