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It seems that the new Entities package introduced something that requires a newer editor version. I also had 2020.2.0a9 and the same exception -...
Please also consider exposing low-level collider functions, for example; if a user wants to make an arbitrary OBB collider and test the distance...
Use it at your own risk. You'll have to map the native structures yourself and there are no guarantees the data won't move. it's generally going...
You could store a value for the current turn amount being added each frame, and then after your swipe stops, keep applying your rotate function...
I can confirm the same issue with Microsoft Visual Studio Community 2019 16.4.5; Unity 2020.2.0a8 VisualStudio Editor package 2.0.1 This bug...
I just had this happen again, on a different project, and the scenario was: 1) project had a custom package in /packages/ that declared...
Same Issue here :( Is there a workaround? Edit: Workaround is to close Unity, delete your /Library/ folder, then restart.
Burst 1.3.0-preview9 also seems to be crashing the editor for me EntityComponentStore.AddComponent(ArchetypeChunk* chunks... The code works fine...
Getting these warnings after creating SubScenes; seems like a bug as these won't be used like regular scenes? Your current multi-scene setup has...
I got exceptions after upgrading from Entities. 0.6 to 0.8; i needed to manually also update Collections and Burst separately. Its unfortunate...
Turns out InputSystemUIInputModule.GetMouseDeviceIndexForCallbackContext() is to blame. Any UI action set to passthrough will cause this. But,...
I was looking at the profiler and noticed that only some of my InputActionCallbacks have an allocation. Its strange because it only happens with...
It won't let you use the same component as both a parameter and a ComponentDataFromEntity. If you need the CDFE then remove the translation from...
When subscribing to PlayerInput.onActionTriggered i am getting an event through for "started" and again for "Performed" phases. Is there a way to...
What i was hoping for as I'm trying to learn this new system is: configure 1-n conditions that when satisfied will trigger the event to be fired....
I too think this is a core feature that should come with the package. I just wanted to rotate an object by horizontal mouse movement only during...
Same Issue, I was about to report the issue but this thread came up in the Bug Reporter search box. Since the debugging tool it should be provided...
Do you have a github repo or something i can follow the source from?
I too had the issue you referenced of disco mode after building URP for IOS, worked fine in Editor but just was trashed on the device. This was...
Interesting, URP seems to work fine on RenderMeshV2. What part of it is broken?