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Hmm, I don't run into that issue. But I wonder if iCloud backups (if you're on a mac) or some other backup system is interacting poorly with those...
Hi, I'm trying to do something akin to 3d projection mapping that people do in the real world with projectors, but instead all within unity (in an...
Yes it is, but you have to ensure that you're placing the prefabs manually instead of using the "Tracked Image Prefab" of the AR Tracked Image Manager
I'm working on an AR app and I want to compare the rotations of two image markers, which are successfully being rendering into world space and I...
Have you checked that the physical size of the QR code matches the size of the image marker in the Image Library?
Does this sample project work for you? The reflections look pretty crisp from what I remember. https://github.com/dilmerv/ARURPDemo
Ah, I forgot to update this. Indeed it was a problem with the scale. After scaling everything up to reasonable levels (that floor went from 0.1m...
It's confusing but TrackingState.Limited is what is returned when the image goes out of view:...
I don't have experience with nav meshes but I'm pretty sure they don't work at that low of a scale: > Scaling physics or nav meshes down to be...
Thanks for this great asset! Here's a simple script to make it work like a laser that stops when it hits something using System.Collections;...
Okay, thanks. I'll try that.
Hi, I'm working on a little unity AR app and I've noticed that the shadows look very poor and jagged. [ATTACH] So far I've tried turning down...
I think the shader in this article accomplishes what you want https://tutorialsforar.com/how-to-hide-objects-using-ar-foundation-in-unity/
Maybe it's possible to use a render texture for this? https://docs.unity3d.com/2020.2/Documentation/Manual/class-RenderTexture.html Although it...
I want to use a playing card as an image marker, but when the card is detected instead of spawning a prefab on top of the card (which makes the...