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I am developing an app in Unity which uses World Space Canvasses as the main interaction points. To increase performance, I have moved the...
Done that, no unusual activity spikes in any of the metrics. The graphics sometimes glitch just before (the view jumping significantly for a frame...
No guess is too far out there for me not to consider it at this point, but it has never happened in the Editor and it tends to happen when nothing...
My problem is pretty simple - my app seemingly randomly freezes, with the screen no longer updating or following the headset, and the app having...
Sure, I've attached my current settings for the texture in question. It occurs regardless of antialiasing settings, but haven't tried much in...
I have this weird texture flickering going on in my VR app, and I have no idea where it comes from or what to do about it. Tried different...
Have you tried using GetComponent<TextMeshPro>().text or GetComponent<TextMeshProUGUI>().text in line 17 instead? Also please just copy the error...
In my Unity application I have a "Send Mail" button for users to email themselves a string of content. The problem is that every time I call the...
@MelvMay Since it doesn't work with any device (including in the Editor), I doubt a VR related forum could help me with this @Aurimas-Cernius I...
That's a great question - it doesn't work within the Editor either, but to my knowledge Android/Oculus don't have firewalls with ports that can...
I'm programming an application in Unity (for Oculus/VR) that requests data from an external server every now and again. When I run everything...
Turns out this was my own fault, the button's text boxes were just too large
I'm working on a XR-application that uses a number of buttons in world space (stuck to a globe-like sphere). The problem I am encountering, is...