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In order to avoid hundreds of photonviews, I'm maintaining a list of items in the scene that are (mostly) static, in a list on each seperate...
Easy fix for map magic. Select your terrain with the CTS script on it, find your global normal for that terrain in your project by clicking on it...
Still waiting bro... it's been 5 years
Old thread, but some bad advice. Use as many poly's as you need to create the silhouette you need, no more, no less. If you're modelling a bullet...
Just change NetworkBehaviour in your script back to monobehaviour and comment out any network related code, and it'll let you remove the network...