A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I am also interested in reading "raw Lux" values from the scene. Preferably in screen space and as a HDR colors (RGB floats - total amount of...
When we switched from mono to IL2CPP on Windows 64bit Standalone on 2018.3.5f1, we've noticed some FPS increase, but in some scenarios (complex...
Hello, As a part of support website for our unity-based game we want simple public front end for showing state of bug reports and feature...
Thank you adriant, it seems that it solved the issue.
Hi adriant, Thank you for your answer. I've tried your proposed solution. I have 5 randomly generated LocalNavMeshBuilders in the scene, and one...
Update: I've tried rotating object with NavMeshSourceTag and navmesh was always oriented with Y axis at the top, so this is definitely not the...
I have LocalNavMeshBuilder on procedurally generated spherical planet using NavMeshSourceTag. NavMeshes are generated correctly on north pole (Y...
Hi everybody, I can confirm that it is very difficult to get any response from zuzzu even on private skype and e-mail. I do not know exactly what...
Hi, We use ambient lighting with AmbientMode.Trilight on our dynamically generated spherical terrain. Think it like the earth with north pole...
We have a lot of custom shaders in our project and I cannot distinguish if it is problem of just one shader. You have three suspect shaders. Could...
Linux editor 5.3.4f1 (on Ubuntu Mate) cannot save imported files on cache server (cache server is on Windows machine). It outputs CacheServer...
When I compile in linux editor (version 5.3.3f1) standalone linux or windows build it takes very long time during shader compile phase (after...
I have the same problem running 5.3.3f1. Just after double clicking or multiple times clicking on Add Component. Editor.log:...
Hi, I have similar problem but in a little more complicated situation. I want to render an object seen by a camera into PNG file with...