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I have a project on android published in google play store connected to unity dashboard, I wanted to test game growth program but when I clicked...
same problem!
In my case it seems related to Unity ads when i show a rewarded video the gui.repaint is taking 368 B alloc
void OnDestroy() Debug.Log("DestroyAdController"); myButton.onClick.RemoveListener(ShowRewardedVideo); Advertisement.RemoveListener(this);...