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I think I understand what you're saying. Add Caustics to the LWRP shaders used by the environment and characters instead of projecting a decal...
Perfect! Exactly what I needed. Thank you so much for all your help. This is the result -- made some underwater caustics for my pet simulator...
@larsbertram1 Thanks! Also, is there a way to tile the texture used in the decals? I'm trying to hack my own solution into the unlit decal shader....
How would I go about editing the decal shaders to work with Orthographic cameras? It only seems to work with perspective cameras at the moment.
Anyone know how to make the decals shaders in the Lux LWRP essentials work with orthographic cameras? I'm not a shader wizard... so I've been...
If anyone is having this issue: DllNotFoundException: tango_client_api2 Then that means you installed arcore-preview2.apk (the latest version)...
@sgsrules Thanks! This solution worked perfectly. It's important to note that step 3's main camera is the "Camera (eye)" in my case because I'm...
Thanks @melgeorgiou for your great response! The biggest thing that has me worried is the inventory/merchant example. It shows 45 draw calls...
I'm liking my purchase so far. However, as @fabianampires mentioned, it would be great to have this incorporate the new UI system that Unity is...