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Better to use my plugin instead as it is a native unity package: https://github.com/RageAgainstThePixel/com.openai.unity
Bug was fixed a while back, but I did add a way to enable debug logs for all endpoints using: var client = new OpenAIClient(); client.EnableDebug...
https://github.com/RageAgainstThePixel/com.openai.unity
you should just use my package, it's based off that nuget package but is native for unity. also supports threads and agents:...
I'm also running into problems referencing external package test assemblies in my test assembly in packages I'm building. I wrote some test...
For real lol. I ended up just going a completely different way anyway.
If I wanted to do that I would have already. I just want Build and Run to work with CORs config
Anyone figure out how to configure CORS with SimpleWebServer.exe?
2020 is quite some time away for some of us that are restricted to using LTS
After updating to the latest 2019.3.14 release the local and embedded packages no longer show up in visual studio as part of the solutions...
I think the only way to get the custom button to open the url is if you override the package manager gui (which is possible with UIElements)...
I mean, this makes sense that they're not, as usually local/embedded packages are typically in development
Sure it is. That powershell script essentially calls on all the same cmd line args that would typically be used. I'm currently using this for my...
Yeah I'm just using the -buildTarget Lumin parameter just fine. I'm also using powershell tool where I added the support. Might be easier to use?...
2019.1+ Pretty much how it was written above.
It works
Agreed, I've actually been using a git subtree split operation that just culls what's in the upm package in a branch dedicated solely for that, so...
I've been seeing this warning a lot in clean projects lately. Mainly when switching scenes. Using 2019.1
Hi, I have some embedded packages that I'm creating, but I also would like to export them as traditional .unitypackages as well. Unfortunately I...
I'd also like to now if this is now availible now that 2019 has been released with official Lumin support