A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
[MEDIA] This is a game revolving around a graphic novel that's in the works. Within the game you unlock pages, images, sound bytes in the form of...
Thanks @Gregoryl I changed Body and Aim within the VC's to 'Do nothing' and that fixed it. So it was an issue with the values within Transposer...
Still had the issue in CM2.8.0 / U2019.4.8f1 on vcams with differing targets which jittered and looked in the wrong directions. Screen Space Aim...
Hello, I have a ragdoll puppet character which is currently animated to play piano (just playing arbitrarily not along with the music in code)....
Hello all. Just wondering if there is a way to superimpose the render of two CM cameras on top of each other? I figure a render texture could be...
Oh man. I just fixed it. Somehow all children got enabled under the book parent when I purposefully had some disabled, which were those duplicates...
Hello. I've been working on this project for a year and a half with no issues regarding MegaBook. However I have some craziness happening...
Got it > Cull Mode: Front
I have a mirror, and would like the main camera to not render a light, but would like that light to be visible within the mirror. However when I...
Is this still where things stand currently?
On my current project, if I let the screen sit idle for too long, the lighting saturates to black (completely black screen) after about 4 minutes....
Hello <3 I have this workflow where I coded something that dynamically plays about 100 tracks in game. I had to splice these audio files with...
Hey I actually just did this (If I understand correctly what you were trying to do), if you want to check it out. Essentially I wanted to have...
Thanks! Going to set it up today!
So I managed to salvage the model. I happened to make a backup a while back and was able to import into Unity and just swap the Mesh to that...
I am a bit curious if there are any methods for getting a Gameobject to re-recognize a mesh that had changed externally on it's FBX - If there is...
I am a bit curious if there are any methods for getting Unity to re-recognize a mesh that had changed - Basically rebuilding whatever identifiers...
My stubborn self didn't commit the whole project - only scripts. Lesson learned.
So I accidentally changed an FBX and it reimported into Unity and now the model won't render. Is there any way to gently get this model back to...
Haha. When I hit this mystical x4 mark it made me simplify the single player. Stuff can be added later just need to at least finish it >.<