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Hello Ryan, thanks for the speedy reply. Turning off Collaborate solved the issue.
I have a long-running project that has been using the older Unity Collaborate. I recently got an email notification that this project has been...
Any news on this? It has been happening to me since hub first launched.
Thank you for the response gameDevi. I installed Unity 5.2.2 - and after some hacking to get things up and running again I get the same result as...
Is there by chance a better place for me to post this question?
I am developing a multiplayer game and I am trying to do networking tests locally. I build my project and run the game from my editor. I connect...
As I suspected, removing the inventory class constructors did not resolve the issue, but I'm glad you pointed out that they are pointless anyway....
That was my initial thought, but Unity has no problem with this part of that line Rect rect = new Rect()
Good point Kelso, that first constructor for my Inventory class is useless. I am not used to the way Unity instantiates MonoBehavior classes as...
Thanks for the Response Dex. Could you elaborate on this? Which parameter types am I not setting?
Internal compiler error. See the console log for more information. output was: Unhandled Exception: Mono.CSharp.InternalErrorException: Internal...
Yea, that's what I'll do I suppose. It would be good to know what the source of the problem is though. Thanks!
Thanks for the reply James. I did some searching and it seems that unity's implementation of .NET does support default parameter values (thank...
I am only defining one class, this line: public Item() is just defining a constructor for that class.
I get the following error when my code compiles: Assets/My_Assets/TD_Code/Inventory.cs(390,58): error CS0122: `object.Object()' is inaccessible...