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Is that "gap" where it is going around the SDF?
My test have shown that Enviro doesn't deal with temperature. Is that correct?
I have CTS Weather Manager "Minimum Snow Height" set to 50 so that snow is not generated below the Aquas water level, but it is generated there...
Well, that's weird, I called System.Console.SetBufferSize(132, 1000) and it still reports that the System.Console.BufferWidth == 0
AttachConsole fails, but AllocConsole succeeds....hmmm
Here's the log file with some debug output. As can be seen, in ConsoleTextWin there's a problem when System.Console.BufferWidth is 0 and...
Yeah, mine looks about the same as @MichealPeters-XW My machine is an Intel 6 core with GTX-1080 graphics and Windows 10.
Level_01 is Impressive. It's going to take some time to see what all is going on.
Run with no arguments [ATTACH]
@petera_unity I tried using the Project Tools->Run command and it starts the console but exec failed with (buildpath)/game.cfg not found (no...
I can't seem to get rid of the sphere in the preview (using Unity 2018.3.0b5 and Shadergraph 3.3.0-preview) The sphere is there no matter what...
Oh, dang. I implemented it in C# code so I could Gizmos.DrawRay of the normal in the scene view (I did that so that I could find the height...
@wyatttt Edit: Oops, I might see the problem with the normal....I'm doing a dot(Di, wpos + offset), but wpos is a vec2 of worldpostion.xz, and...
I can post the code, if you want, for the node and maybe you can play with it and see how it goes. I thought that I might be able to use a Normal...
I tried using this from an article on it since I have most of those ready to be used from calculating the wave function. The article is at:...
@wyatttt Here it is, 2 of the new nodes in action together: :D [MEDIA] I'll have to work on the normals, can't quite get them right. [IMG]
Yes, and that got me going pretty well with the hook up for deriving from the CodeFunctionNode, but the syntanx and the like for coding the shader...
Any help getting started writing a Gerstner custom node would be greatly appreciated. I've been looking for any docs on writing custom shaders...
I'm not sure that all of the artifacts are due to probuilder, though.
Any update on this? I'm using 2018.3f1 and LWRP 3.0.0 with Probuilder and Progrids. Progrids only show in 2D mode, and probuilder doesn't show...