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Congratulations! I think you can give a little variations such as varying initial position of the rock breaker body, change up the size of the...
Sounds like something that could be done using the side channels. See the documentation here:...
One thing i can suggest is changing the observation from localposition of the rock and the agent to the rock’s relative distance from the agent...
Cool thanks, your reward structure seems to be way out of the recommended range but in my experience as long as the rewards clearly indicate in...
It would be better to provide some more informations as to how your environment setup like observations & reward structure before anyone can...
The answer to your question has already been answered. You can refer to:...
I think you are using the deprecated method for onactionreceived. Can you try with OnActionReceived(ActionBuffers actions)? refer to:...
In the script i don’t see the value defined for the jumpForce variable, are you setting that somewhere? if that is not the case then have you...
Have you added decision requester component to the game object which this script is attached to?
I don’t have any experience with Rllib but I have had a similar experience when converting pytorch models to onnx to use it in unity. What I did...
By the sound of it what you want to use is the low level API to trigger the training from the python side - where you can also implement custom...
So if I understand this correctly, you want to make the agents to ‘sense’ where each other is. There are raycasting libraries you can use in...
It would help if you looked at the error message more carefully. it says in line 322 in environment.py, vector_action.keys() is an integer...
I think what you need is a raycasting sensor. If you search for raycasting sensor you will get a good idea where to start. There are also many...
I suggest you take a look at the training configuration file and see if you are missing the field the error gave you. if would probably help to...
I don’t quite understand what you mean? Maybe it might help if you explained what you have done and what you want to achieve? Where is this .onnx...
I think the max value given by Random.Range() for integers is exclusive. So I am not sure if that is the problem...
I guess it would depend on how ‘close’ the values are. But I would say it depends on your hardware capabilities you just have to choose the...
https://docs.unity3d.com/Packages/com.unity.barracuda@1.0/manual/Loading.html Does this help?
Probably both! you can read about them in the following link https://github.com/yosider/ml-agents-1/blob/master/docs/Training-SAC.md#buffer-size