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If you look inside your XAP file and add all the .dll files size and add it to the used memory do you bust the 180mg?
Hello, I'm not sure if the memory manager takes into account your executable size. Are your debug symbol include in the build? Regards,
Hello, aw, man. We use a custom build script on our side and we don't use the build panel from Unity Editor. looks like with the new version I...
Hello, I'm currently building my project debug Windows Phone 8 and my pdb are 8ko each. If I compare with my Windows Store Application : 4mo or...
Hello, just to be sure. Are you talking about url Scheme? http://msdn.microsoft.com/en-ca/library/windows/apps/hh452686.aspx Best regards,
I do not use playmaker, but I have a crash like this each time I install a new xap on a device on the first launch. I'll get the callstack soon. I...
Hello, I have the same problem using the emulator. My code runs fine on a device. It looks like the emulator is "always" sending a two finger...
Hello, you can also create your own proxy plugin, and windows phone plugin. http://docs.unity3d.com/Manual/wp8-plugins.html
Hello, as far as I know. I may be wrong but if you only use managed stuff in C++, it's going to be less effective to write the code ( I personally...
Hello, I'm currently facing a problem using a Windows Phone 8 Plugin. My Plugin now reference a winmd file. Depending of the platform (x86,ARM) I...
Hello, as for the Shader errors, Windows phone 8 use the DX11 but feature level 9.1. (Shader model 2 roughly). Inside Visual Studio Project...
Hello, yes you can, you need a proxy plugin with empty function and windows phone dll with the same function but with the real call. Under windows...
Hello, as far as I know, from the Microsoft documentation ID_FUNCCAP_EXTEND_MEM Doesn’t opt out of lower-memory devices (installs on all...
I reported a bug using the editor with a sample project.
Hello, I had the same problem. I created a new visual studio project and ran the weaver with the argument as debugging command line. When it break...
I got a sample code. here the error it give : A script behaviour has a different serialization layout when loading. (Read 46 bytes but expected...
Ok my test were not conclusive and I'm certain dfControl is not problem. I'll keep you posted.
[SerializeField] protected dfControl m_DisabledClickHandler; Yes, dfControl is for Daikon Forge. I'm inspecting the code to find what part of the...
Hello, I am currently working with Windows Phone 8 and Windows Store App, we are currently facing serialization error only on these platforms...