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Thank you. I have to do things a litle different
Hi every one! I am trying to smooth the edges of the various cubes generated procedurally by manipulating its normals and I'm getting a strange...
Hi, you're absolutely right about that! So far I've always been focused on the Ship Editor. I created between 2 to 3 types of assets for each...
And a video: [MEDIA] So far the biggest ship :)
The ship editor is practically complete, so I am experimenting with building different types of ships taking the opportunity to understand which...
MODULES - Command Center Because every ship needs its captain, there is a type of MODULE called the Command Center. The Command Center (CC) are...
Thank you, i really appreciate your words :)
MODULES - Weapons Weapons are divided into the following categories: Cannons - low cost but heavy static artillery. It forces you to maneuver...
ah...that is my kind of game! Love the fact that it's in space and not limited to just one planet. Good work!
MODULES - Containers Containers are of the most basic types of MODULES but at the same time the most versatile. Its basic function is to store...
Thank you, I'm glad you think that!
MODULES - Exhaust & Thrusters Exhaust & Thrusters are what move and rotate the ship. There are 3 properties that the engines imply in the ship:...
MODULEs MODULES will add extra features to the ship. A ship without MODULES will do nothing. MODULES will be attached to the hull (only for box...
Here's the first test on sounds: [MEDIA] After watching the movie, i noticed i must lower the interface volume, and replace some of them: Module...
There is avaliable in game an option to paint decals over the main hull. Player can place premade shapes and logos or just write some text over...
it is possible to change the hull(Nodes) and Modules colors. At the moment only 3 colors are available (dark gray, yellow and white) and there are...
NODEs(Hull) and MODULEs are the principal components to build a ship. Nodes will build the main structure while Modules will add extra features...
This gets the job done: newMaterial.EnableKeyword("_METALLICSPECGLOSSMAP"); newMaterial.EnableKeyword("_SPECULAR_SETUP"); it was missing...
After some tests, I notice that the changes are made but only take effect after i open Material properties in the Inspector. This type of commands...
Hi everyone! The question is simple and the answer will probably also be. At runtime i create an Object and need to change material Workflow...