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How do I change the size of a UI panel with DOTween that has ( left right top bottom) in the rect transform?????
I want to and an animation and sound effect between when a bonus is activated and when it shown on screen. example starting at 2:14 [MEDIA]
I want to display to the Player that they got an extra move (Show an image or text ) how do I access extra move?
I got both of those to work, Thank you so much. ps I don't know why but if you search : match3 or match 3 in the asset store your asset doesn't...
how do I add: board.bonus_select=Board_C.bonus.give_more_moves; after I run my: Destroy_this_color(1); Script It keeps on giving the enemy control
Awesome list I was dealing with the same Sound overlay bug I unlinked my sound but it feels unfinished with it silent. Is there an easy way to...
Joe, Thank you very much I got DOTween and it worked great. It is this inside game engine knowledge I have a issue with. I still don't know when I...
Joe thank you for getting back to me , will check out your book. Does your book explane things like how to animate a button to the top of the...
I have over 10 years of experience in the VFX industry using programs like Nuke Maya C4D After Effects, and Mocha. I also have a fair amount of...
Maybe I'm missing something, I can't find the cursor transform in the inspector window of the controller game object. Where is it?
that worked Thank you again. I just need to adjust the syntax to: "if (number_of_elements_to_damage > 3 && n_combo > 0 && bonus_select ==...
Thank you again it works great!!! is there an easy way to have it gain a turn only on a match 3 or above not just amount of tiles? Example if a...
I have a new question. I have a extra move happening on a match 4 or 5 on the first move. I would like to get an extra move if 4 or more gems...
Thank you so much that is the line of code I was looking for.
I feel like I never ask the questions correctly. How do I get the row number that the player clicked on?
This Code Works but only destroys the top row. I made Destroy_horizontal() public How do I get it to so that I can choose the row I want to...
I got it to work I need to comment out : board.gui_bonus_ico_array[board.slot_bonus_ico_selected].GetComponent<bonus_button>().Reset_fill(); in:...
Thank you for the quick response I fix the syntax errors and got it to compile but I get the error: IndexOutOfRangeException: Array index is out...
I don't understanding the flow of data. I made the Destroy_all_gems_with_color() public. Where do I set up the loop? I get:...
Awesome Asset, I was able to figure out how to access everything so far, except the proper way to pause and unpause the players control of the...