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Although it is not directly related to this post, i would like to mention that we were having issues with the persistentDataPath, due to it...
Hi, we are having the same issue only on this two devices: Samsung S6 and S7, both with Android 7.0. We are using Unity 5.5.2f1. As additional...
@APGame Hi, I would like to point out that I was using @master2001 solution, which worked fine on my testing device (Android 4.0), but after...
Not working on Android 6.0+
It worked for me, thanks. although I had to delete them first and unparent them later, so they dont remain in the hierarchy. I used a foreach to...
Hi, I finally managed to solved it by myself. I hope this help someone facing a similar problem, where you can´t click an UI element in a high...
Hi, I'm working on a form and I have some dropdowns in it, these dropdowns (and all other UI elements) work properly on the Unity Editor and also...
Hi @bgolus that did the trick! I really appreciate your help and the additional information, I'm a begginer in shaders programming and find this...
I also made a custom shader from the Standard shader code, and set it to export to opengl3.0, as follows: Shader "Standard2" { Properties...
Hi @Farfarer thanks for your hint, I found my phone have only OpenGL2.0, so I borrow my friend's phone to do some tests, it is a Galaxy S6 with...
Hi, I'm using the next code to set the normal map intensity at the begining: using UnityEngine; using System.Collections; public class MyScript...
Hi. I recently started using Unity and get the same error after a Blue Screen. It happened while using Unity 4.5.2. I don´t understand why there...