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I'm not so sure about that. You couldn't join that empty match afterwards, since you can't join matches with no host in it. How would you do...
Even if we pretend this would work, I'm seeing a problem: If the host disconnects unintentionally (because his connection drops), you would still...
Issue (a) has been fixed in 5.1.1p2 - Hooray. Baby steps.
When switching from the lobbyScene to any other scene, the LobbyManager ALWAYS instantiates the player prefab, even if the new scene ISN'T the...
Aside from custom attributes, ListMatchRequest seems to lack some basic filtering options: It always returns matches that are... 1. already full....
While working with the MatchMaker (NetworkMatch), I've noticed a lot of issues creating and joining matches. Tested with both 5.1.1f1 and 5.1.1p1....
It looks like there is some missing functionality regarding CreateOrJoinMatchRequest. When you go to the declaration, you can see that it derives...