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Thanks for the comments everybody! If you've not had the chance to play it yet, @OculusRifter on the Oculus forum has put together an...
Hey lovely people of the Unity forum, We just wanted to share with you a mini-game we created in Unity, inspired by the TV show Breaking Bad....
Sadly, the 4.2 update doesn't appear to have fixed run-time instancing of procedural materials in linear lighting. Is anyone else having problems...
When generating new variants of substances at runtime (using the previously recommended method of assigning to a game object's renderer.material),...
@bibbinator This plugin looks awesome! You mentioned an API so developers can access the poly reduction by script: is this accessible at run...
@Leepo I'm afraid the latest version (1.05) isn't working for me: even just doing a very basic test with the demo scene in a new project won't...
Yep, the demo scene is working fine, though I've only tried small changes (textures, adding and moving objects etc): it's just the large project...
The 1.03 update solved my previous issue, and all runs and patches perfectly with a clean build using the demo scene. But I'm having a similar...
Thanks Mike, excellent support.
@HarvesteR There is an option, under the M2HPatcher settings to create a custom patch: this allows you to create patches between specified version...
Hi McRain, Really impressed by ULIB- lots of cool features, nice work! Unfortunately, I'm having an issue saving meshes with submeshes, could...
@BrUnO XaVIeR it is indeed, I do mention this in the video and placed a link in the youtube description, but it seemed to make sense to post it...
@lazalong thanks for the feedback! Looking at it again, I'll use a different encoder for video next time: it is hard to read text with that...