A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
U´ll need the UMA-Rig! So you can make your own race, by using this rig. You´re able to make a wingslot. I think it shoult be possible, to rig an...
Did you change the UMA-Rig in any way?
Watch that: https://www.youtube.com/user/fernandoribeirogames/videos
Could deal with UV-Mapping and Textures.
Try to search for GameObject in hierarchy at runtime. There is´nt a prefab because the bonepositions are generated at the beginnning of the...
In the Rig. For what do you need that?
It depends on which material you want to simulate. If you want to have lether for example, you should definitly use the specular component. ;)
I think that could be 2 reasons. First look at the NormalMap of the Overlay. Maybe if u generate anew Overlay with no specular Information for...
Nice now I know what was the problem. I had to set the masked bones in the AnimationClip in Unity. It´s not enough to set the masked bones in the...
That didn´t answer my question. Thats all I knew before. Maybe ecurtz beta will help me. THX
Hey ecurtz, that sounds really good. What do you mean with "PM"? Would be very nice to have an example which settings I got to choose. I won´t...
You mean I should animate it by coding? But that can´t be a solution for uncompatible avatarmasking. With masking I get 2 result: T-Pose with...
I think u got to use the UMA-Rig without changes or u use the same changed rig for ALL slots ! Because UMA takes the slots and put them together...
Do nobody got a answer to the question, how I would be able to import in blender-generated and exported animitions to Unity, using the...
And which Importsettings di I need for the animations in the rigTab?
Hello again, my Crowdsimulation is almost done. Now I only need to add a blinking-Animation into Unity. I made up the animation in blender, but...
Hey, maybe you should watch these tutorials first: [MEDIA] And please tell us what exactly u want to do Cheers ;)
I´m using a blendtree which looks like this: [ATTACH] And blend the X/Y-Parameters with a damptime of 0.25. The Animations are positioned on a...
We can close that thread. I conversate with the developer of that system and he said that it isnt compatible with UMA which I use. I got to use...