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Hello, I just lost my entire desktop on macOS using v2020.3.24f1, a very bad result, I'm really sad with all this situation, personal data and...
Hi,@kazuki_unity729 sorry for the noob question, When using the Broadcast or SingleConnection components, we can add and specify components for...
Hello @mcoted3d I have posted an issues over the GitHub, but I'm also posting over here. So, I'm using the sample code (SVGRuntimeLoad.cs), it...
Thanks for the feedback, looking forward into that version 2.3
Hi, Very pleased to see Unity implementing open platforms, like WebRTC. Is there any estimated time for iOS support? Thanks in advance,
Thanks for the information provided! :) Thanks Seb
Hey, I'm currently using the render texture way, its not perfect but it works :) Suppose with ARFundation all this stuff will be more direct and...
Hey! Many thanks for your help, really appreciated! I thought I was the mesh density that was affecting the light rays. Thanks Seb
Hi everyone! I'm currently having some troubles with lightmaps (only on Progressive CPU), as you can see, if I add(enable) light bounces I start...
Hey this is great! See the footprint of the custom shader would be awesome, like see who much performance cost it takes. Thanks Seb
I had the same issue yesterday, went testing my ARKIT scenes and no point cloud available, my tracking character appeared on a wall far away,...
Bump?
Hi! I´m using last version of CPNP(1.3.1.1), playmaker(1.8.1) and your custom actions made for playmaker. Using actions like "User Interface Show...
About Playmaker, you guys did a nice integration and it´s very good. Playmaker has an ecosystem of actions and sample scenes, are you thinking...
Yes, there´s currently a big problem with this, seems there´s some duplicated methods. Instead of installing the 1.8.0 BETA RC43, install the...
Troll or april fool joke? Would love to have a computer like that.
Hi Unity 5 seems really awesome! I just would like to know if there´s any sample scenes coming. Will they be available later? It would be nice to...
New shaders, new GUI and new lighting system!:)
Well done guys!