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The package manager navigation is bad. Why is there still no ability to see what assets are INSTALLED IN THE PROJECT so that I can update them if...
I will try it out
YES, please explain why when i am also using .ReadValue<float>() on the joystick its not returning 0 when thee position is 0, it sometimes return...
There is a major issue with releasing the controls or moving them any faster than slow, they are not updated correctly and the value of the...
i get it now. I see where I did not understand the logic. Its from 0 TO 1 on the left and from 0 to 1 on the right, and top and bottom. You...
what are you getting back from Vector3(.ReadValue<float>(), 0, 0);
Hi, I might be missing something on how the values work for the joystick but I was trying to hook up a blendtree animation to the joystick values...
Jason, this is a new personal project Im working on in HDRP. Microsplat looks great as always. [ATTACH] [ATTACH] [ATTACH] [ATTACH]
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I am probley going to change the exterior of the podracer to a more aluminum look. Interior coming along. [ATTACH] [ATTACH] [ATTACH] [ATTACH]...
Current Project is a Podracer for VR in the Unity HDRP pipeline. Here is the engine so far.[ATTACH]
Is there any way to change the way an item collapses int eh hierarchy. After spending 5 plus years in Unity I find it super annoying that instead...
wow
Hi, Does anyone know in the HDRP pipeline with shader graph exposing the tiling and offset of the material and changing it runtime on the...
Thanks appreciate it. I have been caching a reference for anything that's not a couple call here and there.
I'm wondering as best practice for coding games, when do I choose to keep a references to something as opposed to use GetComponent<> inside a...
Just updated to Unity 2019.4.10 and the Launch Rewired Editor button on teh Input Manager script is not launching the editor anymore now. No...
Just wondering what you all recommend as a save/load pattern. Should I save/load from one master class that references every variable in the game...
I noticed if you are on a VPN when attempting to load a unity project it will be stuck indefinitely on the Unity loading screen until you close...
Can't wait for Tessellation in HDRP, the puddle blending looked soo nice before :) Puddle and Wetness package with microsplat hdrp. [ATTACH] [ATTACH]