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Will having NUMLOCK on/off block numpad input?
I have searched high and low for reference materials for this subject and would greatly appreciate any assistance. In C#: 1) what are the...
Happy Newpocalypse everyone. I finally completed a working alpha build of all my game's mechanics. Does URP offer any advantages vs 3D in the...
Many methods; one cat.
Creative solution. There's more than one way to skin a cat, after all! Just be aware that any instances where the Agent would need to use that...
I've repped PressStart before, and this is why. [MEDIA] I'm putting it here in case anyone else was looking for/googles a solution to similar...
Oh. It may be a matter of preference or your implementation, but the "two way door" idea might come off as lackluster AND it still wouldn't solve...
The manual has accurate material but uses highly-specific jargon, and the reference links to other relevant functions don't simplify things in the...
It reminds me of an old Twain adage: Be careful about reading health books. You may die of a misprint.
NavMesh should already do that. It's a matter of scripting the behavior of the Agent as it approaches/interacts with the door. Remember: Coding...
As I am new here, I was afraid that I would be shunned or shooed for shilling out a YouTuber. If posting publicly is fine, Press Start is a...
Thank you for the kindness - but I have reviewed the documents and chewed through the manual myself. I wasn't speaking towards anything directed...
It depends on how you want your game to look. Older games solved this issue by having doors that opened two ways so that the door opened away...
This is the most helpful post in here as it's the experience I am currently having. But, just a sidenote: I wasn't calling the TUTORIAL CREATORS...
I concede. I'll try to remain active on here as much as possible to aid in C# scripting and, hopefully, be able to understand UNITY well enough...
How about this, mate: I'll answer your question if you edit your post to be in Code Format so that my eyes don't glaze over trying to read a...
Thanks, mate. Having the Order of Execution under UNITY will definitely help. In fact, it answers more questions I had than I initially asked....
Aloha. Since I have no technical issues with C# itself, I had a more general question with how Unity handles multiple layers of scripting. By...
Your instruction didn't fix the issue that I had Googled in the first place and changed my name. It was my logging in and out of my connected...
if (!playerInSightRange && !playerInAttackRange) Patroling(); if (playerInSightRange && playerInAttackRange) ChasePlayer(); /* There is no...