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I actually fixed the issue @samtcs. It was an error relating to code that I released under my GitHub - so thanks for helping me improve it! :)
I could not find a file downloader for Unity that had all the features I needed. Even Unity's recent background downloader does not support...
I made something that can download any amount of files, display progress, and you can use simple callbacks or a Mono component. Its very simple!...
Updated this so it now downloads files concurrently at a specified rate at maximum. For example, I use this in an iOS app to download 8 files at...
I did not know that, thank you. What is the recommended open source for a project like mine, where I'd like the developer full personal and...
Hello All, I have taken feedback from this post and updated my repository. The new repository is here. I have also created another post similar...
Hello, I would like feedback on my newest repository, which provides Singleton's for C#. Like my last repository and post, this repository is...
Hello, I created a repository for using singleton's with MonoBehaviours. I welcome any feedback. I used reflection and I have quite a few...
Hello, I have developed a utility for Unity that allows me to asynchronously load prefabs. I developed this so I could load any amount of prefabs...
I believe what I'm trying to achieve is a component based approach, where you can lookup components by string or classname. Could you provide a...
Finally, I'll address the use case for my repository - I'm open to the idea of there being a better solution. To everyone who gave me feedback:...
I'm addressing the use of unit tests and the incomplete read me slowly, while I update the repository over time. I apologize for posting an...
Before addressing the use cases for such design pattern, I am open to and would love to hear suggestions to my existing code. What particularly...
Recently I created a GitHub project that shows an implementation of a design pattern that I implement frequently. I've never before created a...
God level coding. I should worship you, sir.
Here is code that I use: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using...
Do your requests need any special headers set? Have you tried the same URI's to ensure they are accessible from at least your desktop? Not sure...
Below is my own solution that uses UnityWebRequest to download multiple files at a time. It has easy to use callbacks, atomic file operations,...
Not sure why you are having issues downloading multiple files on iOS. My code allows for the downloading of multiple files and is tested and...
Another solution is to use my group downloader or a download handler to download files. Then use string data = Files.ReadAllText(path); for each file.