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Hi @MirzaBeing I bought this asset a long time ago when it was compatible with unity 2017. The project in the meantime got update unity version...
Thanks Kurt! Removing most of those libs from the manifest worked like a charm. I do have a question, how is it that even while removing rider...
Hi, I am trying to update my unity version for my game from 2017 to 2018 (initially). I stumbled upon an issue where I get a...
How would you recommend implementing this once I already have my game setup with rewired? FYI after ages of getting bugs related to this I find...
Me like! Thanks! Do you know if this would be available by june/july?
Hi! Is #2 still on the works? I am trying to find a simple way of transitioning from my heavy used resource folder to using asset bundles. Have...
I appreciate your swift response, LoadDefaultMaps was what I needed and it worked like charm! Regarding the wrapper, you are right its not a PP...
Hi Guavaman, I hope you answer this one quickly as I am on a tight schedule :S. I managed to fix most of the issues and even rewrite a simple...
K just did! Would the InputMapper.ConflictResponse.Ignore still replace the keybindings if there is a conflict involving valid user assignable...
Something that I would like to do is the following: enable conflict checking on my code, then private void...
The problem is not that this does't work, but that when I try to do an ilegal keybinding such as setting up space for another action, I have no...
Yes, that is correct. For this I added a map category with the space key with the user assignable toggle disabled
Hi @guavaman! I am having the following issue. I use this to let the user do a remap: inputMapper.options.defaultActionWhenConflictFound =...
In my case, I found a solution by adding a new mapping. Thanks for the patience.
Maybe its the way I am trying to find the elements as it allways gets only the mapped actions not the unmapped one. In this case I would need to...
Hi @guavaman ! Here are both classes on my side (input and controll change) handling this. There isn't much more to it I think. Maybe I need to...
Its obtained in an internal wrapper of mine with actions. public ActionElementMap GetActionElementMap(){ if (actionElementMap == null) {...
Hi, I am having a strange issue where: 1) A user remaps an action A to a new key that already is mapped in another action B. 2) Then he tries to...
Hi i @guavaman I got a quick question. I am about to purchase your asset but I need to know something. I am developing a roguelike and I am in...
Same here... I updated from the version with the memory leak into this...