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this "bug" seems to be the cause for these two posts:...
I wrote a unit(y) test just to check my own sanity. This is what I ended up with that seems to be working [Test] public void...
This defect will be addressed in a future release. I feel like it's still there, I have 4 lists that i want to allocate in a job, but as soon as i...
I'm trying to setup two entities, a parent (vehicle) and a child (wheel) in a unit test to test some procedural transformation/animation systems:...
This seems to be still the case and caused by the test running creating a new scene without any light settings, and with the default being baked...
Josh, For now everything seems to be working. *touches wood* This post was more intended on letting you guys know where the rough spots are to...
Hi, I've tried to setup a .NET Standard 2.0 project to use unity as it's frontend. So far It's been working fairly well, but not without a few...
Opengl 4 is for december/march if i remember correctly. Somehow using the hlsl SM4 code gives me compiler errors, what directives do i feed it to...
Oh, really? Shaderlab allows that? I knew about this in SM4 HLSL but somehow i was under the impression that unity doesn't support direct use...
Hi, How can I blend multiple textures in a shader if there are only 16 texture samplers and multipass blending of opaque geometry doesn't work in...