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IndexOutOfRangeException: Array index is out of range. MultiTerrain.MultiTerrainEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at...
Would it be possible for you to upload more web demos with little planets for us to check out? 3. Little Planet - Deferred Rendering, Physics and...
It's still not up yet ant it's 28th! I can't wait!
So, this method: http://docs.unity3d.com/ScriptReference/Texture2D.LoadImage.html states: "Texture will be uploaded to the GPU automatically;...
I'm also getting: PlayerSettings Validation: Requested build target group (0) doesn't exist; #define symbols for scripting won't be added....
OK, here's one thing from the "what's new in Unity 5". " ANDROID Disabled hidden input keyboard. " The thing is that I relied on that feature....
So even if I use color tint transition with animator component I need to explicit generate those animations?
Well that's why I created a new project to test it out and it produces the same effect with test case in the first post attachment
Over the last patch (4.6.2p2) it started to pop up these warnings in one scene where buttons have animator: Parameter 'Normal' does not exist....
Ok, so this is what I got so far, works atm and it's enought for now: using(AndroidJavaClass UnityClass = new...
So, TouchScreenKeyboard.area returns zero rect, anyone has a solution or plugin? Seems like an old issue.
Here's the deal. Each "animated line" is a material with shader attached to ugui image component. For some reason, on android (haven't tested on...
Had to look at repo for this one, and it seems it writes to the canvasRenderer.SetColor UnityEngine.UI / UI / Core / Graphic.cs private void...
Tried that one and it returns the image component color without current transition color.
Input field has multiple color values over different states. How can i get current color value? Because I don't see anything related to that atm.
Which part is confusing you? Getting the value from input field (InputField.value) or saving and retrieving it in the next scene?
So here it is, I have a game menu in my world (screen space overlay) and I'm a bit not sure how to know that input was not handled on the ui side...
Thanks, your suggestion was correct.
OnSubmit handler works for me, but I have no success of clearing the text input.
What's the best way to clear input field text after onSubmit event was fired? I've tried: void OnSubmitEvent(string Message) {...