A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi guys, Have an issue when building a google cardboard simulation, where 90% of my models just simply disappear when I build and run for...
Can a Unity Dev give any insight whether this is planned for implementation any time soon?
Hi guys, I remember back in Unity 4 we where able to place a collide that engulfed the vertices of a cloth object, and they would then stay...
Thanks for thr reply, The walls are 300mm thick, so .3 in unity. I tried upped the resolution, even tried making custom light map parameters and...
So I've been trying to find a decent solution for how to stop light from bleeding through walls, namely at the top and bottom where they meet the...
Submitted :) Ref 691703
Yeah I have, they are identical models, some are baking some aren't! UV Charts look fine too. If I raise it from below its fine, so is there an...
[ATTACH] I've added 4 point lights surrounded the bases which has lit up the models, but its obviously not correct now as the light source doesn't...
[ATTACH] [ATTACH] Hey Guys, having some weird issues as of late with my light baking, Some objects in my scene (Despite being the same model) are...
I'm also back to getting an terrain error also when baking, namely: lhs.terrainInstanceHash == rhs.terrainInstanceHash
Hi guys, Been having an issue with a recurring warning during my light baking stage. The debug log floods with: Lightmapping 'Light Transport'...
Hmm the problems continue.. seems this one is flipped, despite not actually using any flipping methods (negative scale value) They both are using...
Upon closer inspection, it seems to the CombinedMesh that is moving, not the collider! No idea why that is!
Hi there, I've looked around to find an answer regarding this on here, there are a few threads, but most don't really lead on to what I'm trying...