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This also happens in URP for me, 2021.3.16 LTS. Brand new project. No way to find the internal editor material to fix it. Kinda depressing.
FYI I was getting the following compile error when using Tertle's extension methods: The type 'T' must be a non-nullable value type, along with...
Just FYI anyone coming across this thread -- as of 2021.3.11f1 at least, these have been merged in officially to WebGLSupport ... Audio.js now...
Feet Spacing makes feet wider apart, but only if Foot IK is enabled in the animation state. 100% = the character is almost doing the splits.
I finally found this thread after seeing a random mention that VS Code support was getting deprecated...
For anyone who googles this later, Unity's OBJ importer has specific additional requirements for importing submeshes: - you must include a .MTL...
if anyone else googles this thread, it turns out there's a bug with DrawMeshInstanced() in Unity 2021.x where instances will flicker / blink if...
Even if you have some secret stats / analytics that shows Unity Answers are less visited than the forums or something, the psychological damage of...
I'm getting this error too, on 2021.2.13 with a custom ScriptedImporter that generates a model prefab. The model prefab itself seems unaffected,...
Hello, I'm having a similar problem here on 2021.2 ... ScriptedImporter generated sub assets don't seem to persist between editor sessions. When I...
I liked Gillissie's approach, and simplified it further -- just search the contents of manifest.json for a specific substring, no JSON parsing...
This happens to me on 2021.2.f01 Windows built-in 3D pipeline deferred with distance shadowmasking and progressive GPU lightmapper (and it...
(reposting from https://answers.unity.com/questions/1555375/after-a-while-my-transform-pivot-is-stuck-in-the-s-1.html ) this happens to me too on...
thanks to this thread, I wrote an all-purpose function for forcing a deselect input event on a UI object (like a button or event trigger) public...
like others, I didn't want to import all of the UI Extensions just to use UI Line Renderer, so I modified this into a standalone version - Bezier...
Haha I have this bug too, happy 2021 everyone!! If I restart the editor, it goes away for a little while... hopefully it doesn't affect builds......
Note to everyone else who gets here via Google: at least in Unity 2019.1.11f1, it's important to yield a frame between loading an additive scene...
in case anyone comes across this, I modded vinipc's masked blur UI shader to add vertex color support, which means the UI Image's color property...
The code here helped me put together my own solution... I'm trying to reset the bind pose on a Mixamo Fuse model, which is made of several...