A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ok, I think we're getting a tad off topic here. This has turned into a discussion centred around lambdas (In detail). So far I got @spiney199 's...
I need to pass the parameter InterfaceType.Inventory (Enum) to the method subscribed to the delegate, but returns with the following error....
What would be the best way to access a parent script variable from a child? For example, the NPC's Weapon script (Placed on the weapon...
I am wanting to put a mask of the blending part/edges of the brush (Not the base) used to paint the terrain textures/layers. This would make the...
Solved. Use change 'Depth Write' to Force Enabled.
Why is my grass not rendering in the correct order? I have checked the shader graph itself, however the issue still exists. It seems to be a...
I am currently making my melee combat script and was stumped on how I would script a cleave attack; An attack where the player would swing a...
What is this style of Shader called? (If it has a name) In the Terrain Shader linked below, the edges of the painted textures have a sharp,...
Correct, I am talking about painting textures onto terrain. Specifically the blending/cutoff of the edges. In the video is what I want to achieve,...
I am wanting to have a shader where the brush's Opacity has a different output depending on highs/lows. In the video, a higher Opacity Brush will...
Draw Calls | Are duplicate materials called once or per material? For example, if I have two trees using the same material, is the material...
I have recently bumped into the concept of palette texturing, where all models share the same texture (and in theory, the same material) with the...
I am wanting to have my terrain material renderer to have both a blender and Cutoff effect. This is intended to be unique to for layer (The below...
That worked PERFECTLY! I assume judging by whats writen on the tin, is is just a case of Unity ditching the External models normals for its own?
This is what I got so far, although some highlight/reflection remains...Im hopping to get rid of all of it. [ATTACH] [ATTACH]
How do I get rid of the highlight/reflections? Please see video. The material used has no Smoothness. What should I be looking at? (I had a look...
I am making a lantern and I need two different materials; One for the candle and one for the frame. Should I...? 1) Have a single mesh (Candle and...
On the sides as you can see, the shading is more prominent at the top despite the light source being above. I am guessing another reason for this...
If your talking about rebooting the game (loading the game up when you come back) then obviously you need a way to save your game. That is...
Well Done. Have you put the Button GameObject into the 'lvl5btn' variable in the inspector? Oh also make it public, forgot that. public...