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i want to use that, but there are some problems for my AI..So thanks for remind
thanks,it works right now
i got a play button, i want it to disappear or hide when i clicked it, so how to do it?Thanks!!
yeah, just double check, just like wolfhunter777 said //check is it picked up by player if (hit.gameObject.tag == "Player")...
Really a long time post anything here:D i want add difficulties for my game, so there some buttons here "easy, medium, hard", i want the player...
thanks!!
i think i'ts pretty similar to Tags,so what's the difference between them?
ok got it, thanks
something like this: void OnTriggerEnter(Collider other) { if(Input.GetKeyDown(KeyCode.Space)) { dosomething; } }...
[ATTACH] [ATTACH] i got 2 scene,one for character, one for gamescene, how can i attach scripts for the clone player?? i try to use...
thanks,but that's not what i want. i want the character from scene1 can appear in scene2. No worries, Akinon93 give me lots of sence..but still...
yeah make lots of help, i got it. Really appreciate that
[attach] suppose i chooose character 1, how can i Instantiate it from scene 1 to scene 2? Anybody who did this before, please help a little...
oh yeah,done!! Thank you for everybody's help
ok,thanks for your remind
sorry guys, not make the questions clearly, sorry about that, and i edited the question already..So anyone who can tell what's wrong there?
i add character controller to the boss and player, but why the player still can pass through the boss, no any physics effects happen, so i what's...
Here's my code, it can compile ,but i always get errors when i click "Auto Build My AssetBundles " using UnityEngine; using UnityEditor;...
Really sorry to bother you again, but i still have compile errors: Error building player because scripts had compiler errors...