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Thanks for the responses. I managed to get the magnet working (right now it's reeeeeeeally ghetto) but I haven't converted it into any clean code...
If the new additions could all stay Pro, it might be enough to justify moving Render Textures to Unity 5 Free, allowing for widespread indie...
Side Note: Even if the performance is somewhat poor, does anyone know of any free shaders that replicate the fisheye distortion from the pro...
Thanks for the reply. The issue with reading from the compass is that its input also changes when you move the device for head-tracking purposes....
Anyone have a reliable method for getting button-like input from the magnet slider on the side of the cardboard device?