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Yes I did that too. I've actually just decided to revert the project back to Unity 2019 and it's all working again. I hope to never work on VR in...
Adding Waypoints on the Waypoint Editor doesn't create any in the scene. It adds some entries to a list on the Emerald AI System component, but...
So I've taken an older Unity project of ours that used SteamVR and we have updated it to 2022.1.4f1, and along with that we updated SteamVR, and...
Is there any general fix for Emerald AI not using all Attack animations assigned to the System component? I import an Animation Profile with...
I think the only exceptions to that are the animator state checks in the character controller script, but they can easily be adjusted to suit...
There's no integration process outlined for this asset but it should be possible to integrate. My kit does use a very simplistic animator; like...
In its current Version 1.0 state, it is complete with all of the features planned having been implemented. I will only make future versions based...
I would suggest looking through the Documentation and the User Manual yourself to ensure that this kit has all of the functionality you require as...
Hi there! It is definitely possible with a good understanding of the kit and some good programming and Unity 3D knowledge on your part. This kit...
Awesome, this worked! It was due to the detection layer not being set to the same layer as the player. Thank you!
[Version 2.0] I have a goat object that just generally wanders around and would like to make it follow the player when they perform a certain...
This seems to be a common problem many people have had. Setting an AudioSource's ignoreListenerPause or ignoreListenerVolume to true has no affect...
Hi neekoolos! Thank you for your interest in the kit. :) Yes, data saving and loading are present features in this kit. They currently work using...
[ASSET STORE LINK] - The 3D Adventure Game Kit is my latest asset. You may remember my Third Person Game Foundation Kit which this asset has...
Ah I've given up on this and have just used Animator.CrossFade("Land") instead. Still, there's an obvious issue with the Animator and, in Unity...
Alright, so this seems to behave like a bug. Whatever changes I try to make to the Animator have no effect. However, during Play Mode, if I make...
So I've decided to switch things up to try and isolate the issue. The Jump animation state is now on its own with no transition from/to it. The...
My animator has a Jump animation that can either transition to a Falling animation or a Landing animation. The transition to the Falling animation...
We are developing a third-person adventure game with a character controlled by root motion. Some movements are also physics-based and so they have...
This is quite an old thread but generally I've found to get smooth rotations if using a Lerp function and including Time.deltaTime in the third...